Armor Rules
Armor must be thematically appropriate.
No sharp edges, spikes, or protrusions that will likely cause injury or damage to foam weapons.
Armor must cover a percentage and location of the body determined by what is depicted on the Item Card.
The following is our Armor Coverage chart to show the percentage of coverage. Armor values are calculated by percentage, not by zones. (Thanks to the Lund and Browder burn chart)
Note that the areas in Red are also “no strike” areas.

General Coverage Quick Guide
Shoes – 2% per foot (4% total)
Greaves – 4% (front of one shin)
Tasset – 4% (covers one side of one thigh)
Gloves – 2% per hand
Bracers – 4% per forearm
Pauldron – 5% per shoulder (covers shoulder and bicep)
Hat – 3% (covers upper head)
Hood – 6% (open face)
Full Head Helmet – 8% (covers head and neck)
Gorget – 2% (covers neck)
Breast Plate – 30% (covers front and back of torso)
Shields
Cores
The core material of a shield can be wood, plastic, or foam.
Dimensions
- A shield may not be wider or taller than 4.5 feet, nor may a single width be less than 12 inches.
- The front side of a shield cannot have a surface area greater than 12 square feet.
- Bucklers may not have a single width greater than 18 inches, nor a single width less than 9 inches.
Materials
- Shield outer surfaces must be smooth, and anything sticking out of the shield must be blunted or covered so they do not cause injury or damage to weapons.
- Shields should not deform when struck with a foam weapon.
- It is recommended (but not required) that the surface of a shield be covered with no less than ¼ inch of foam.
- Shield edges must have a minimum of ½ inch of foam so that the hard edge cannot be easily felt.
