Safety is the utmost priority at all Thrune events.
If you notice a safety issue, do not hesitate to call “Hold” or “Safety” and point out the hazard. If the current play space becomes unsuitable for a scene
or combat, the players should do their best to relocate to a safer location OOG, and resume play when all active participants have relocated.
All weapons and armor will be inspected at check-in to ensure that they adhere to safety guidelines. Further information on weapons, armor, packets, etc. can be found in the rulebook. Rulebooks & Resources
Players should be at least 18 years or older. No exceptions.
At Thrune LARP, by attending our events, participants implicitly agree and consent to the possibility of having their photos taken for promotional and social media purposes. However, if individuals do not wish to have their photos used in this manner, we encourage them to contact us to discuss alternative arrangements. Your comfort and privacy are important to us.
All players are required to sign a waiver prior to participating in Thrune LARP events, ensuring mutual understanding of the rules, responsibilities, and risks involved in live-action role-playing activities.
Prior to attending an event, players with disabilities are encouraged to notify our staff via email if they require any accommodations. We are committed to accommodating your needs to the best of our ability. In the instance that suitable accommodation cannot be provided and you have already purchased your ticket, a full refund may be granted upon request.
For any and all actions that involve physical contact with another player, consent should always be asked before touching someone. Otherwise the only physical contact that should be made is lightly touching the top of another player’s shoulder in order to garner their attention.
Thrune LARP maintains a strict no drugs or alcohol policy at events where combat will be present. No alcohol or drugs may be consumed at an event or prior to an event where combat will be present. Those who are visibly intoxicated will be asked to leave, and subsequent instances will result in a ban.
Circumstances permitting, we will have “tavern nights” which will alleviate the bans on legal intoxication. Such events will likely occur at a separate site from what is normally used.
Prescribed drugs and medicines should be kept in a safe location that is easily accessible to the individual who requires it. If you notice that your medication is missing, please alert staff immediately.
Each player is responsible for bringing or arranging their own sustenance.
While we try to minimize allergens in the environment, we cannot completely control the site. If you have any allergens that you may feel would impact your involvement in the game, please reach out to staff members prior to attendance.
To ensure that our players remain hydrated without fear of In-Character ramifications, we will never utilize tainted, poisoned, or diseased water sources in our stories.
Do not place any contaminants in anyone else’s food or drink.
Players are required to wear costuming throughout the entire event, save for in private areas. Costuming should be genre-appropriate, and modern clothing should be avoided, with any zippers being hidden, no logos, etc. Shoes are an exception, but typically should be a muted or dark color to avoid attracting attention to any modernity.
Costumes should not have unsafe protrusions such as spikes or sharp edges that can cause harm to players or foam weapons.
Real-world weapons are not permitted to be carried by players or stowed in a building on site. Small blades used for utility purposes are permitted, provided the player handles them responsibly and informs other nearby players beforehand.
Item cards for props that are currently in use or in possession of the PC (Player Character), such as weapons, armor, tools, potions, etc. should be kept on the player. All other item cards owned by the PC that are brought to site should be kept in an In-Game location.
Real locks should never be used to bar entry to any In-Game location or In-Game storage. This obviously excludes such private areas as bathrooms and showering areas.
We also strongly urge that fragile props and glass should not be brought into the game area. Despite attempts at being careful, accidents do occur.
The Base Ticket includes participation in a single 4-hour NPC shift. It's important to arrive on time. Players should arrive at their NPC shift wearing black clothes without any logos or designs upon them. It is highly recommended to be sufficiently hydrated and ready to jump into a role as a NPC.
Please inform us if there are any injuries or disabilities that may hinder your participation in your NPC Shift. If you have any physical or medical issues that might impact a NPC role, please notify the Storyteller and Marshal when you arrive for your NPC shift, and they will work with you to ensure that you are not putting yourself in undue danger.
Staff members running NPC shift will do their best to communicate with you the roles you are undertaking, as well as look out for your wellbeing. If you ever have an issue with a role, or with an interaction you had as a NPC, such as if you encounter someone swinging too hard, please bring it to the attention of Staff members at your earliest opportunity.
Missing a scheduled NPC shift results in a written warning and mandates a makeup shift at the subsequent event. Failure to comply will result in suspension from further events until makeup shifts are completed. Everyone takes their turn at entertaining others, unless they have sufficient reason to opt-out that they have already cleared with the game owners.
Two or more of your own characters cannot have background ties with each other. It's advised to create diverse and distinct backgrounds for each of your characters to enhance storytelling and immersion.
New characters cannot be linked to former characters or created solely to seek revenge. It's important to preserve the integrity of each new character, separate from any emotions related to previous character resolutions.