Weapon: Min Length Max Length Core Size Base Damage  
Unarmed 10 22 Small 1  
Short Weapon (Dagger) 10 22 Small 1  
Medium Weapon (Sword, Axe) 20 48 Small 2  

Large Weapon (2-Handed)

40 80 Large 4  
Staff 48 80 Large 2  
Polearm
(2-Handed)
48 90 Large 4  
           
Thrown Weapon 1 12 None 1  
Bow 4  
Light Crossbow 4  
Heavy Crossbow 5  
Pistol 4  
Long Gun 4  
Heavy Firearm 5  

All weapons, armor, and shields should be thematically appropriate for Thrune. 

Foam 

Colors 

  • All non-magical weapons must be of appropriate colors. 
  • Weapons that are traditionally made of metal should be silver, gray, black, bronze, or similar colors.
  • Unarmed boffers should be either white or red.

Striking Surface 

  • Weapons will have a determined surface, which is the only surface that can be used to strike with. Players should avoid striking targets with the “flat” of the blade, pommel, handle, or any other non-padded surface.
  • Striking surfaces should have a minimum of 1 inch of foam from the core. The foam must be soft enough to spring back to shape, yet firm enough to prevent the core from being felt from the striking surface. 
  • Foam should cover all areas used for striking.

Cores 

  • Cores can be made of PVC pipe, fiberglass rods (driveway markers), or graphite shafts. 
  • Wood, metal, bamboo, and plastic are not appropriate materials for cores.
  • All cores must be of a single length, unbroken, and no form of joints. 
  • Any curves in a core cannot be a single angle of greater than 30 degrees. 
  • Cores must be fully encased in foam. 
  • Cores cannot have solid weights added to them, such as filling PVC with lead weights or coins.
  • Thrown weapons cannot have solid or rigid cores. 
  • Lights and electronics are acceptable on a case-by-case basis, and should be fully embedded beneath the surface of the weapon.
Core Size: PVC Fiberglass
Small 3/4 inch 5/16 inch
Large 1 inch 5/8 inch or two 5/16 inch

 

 

Boffers

  • “Boffer” style weapons must have a fabric covering. 

Bows

  • Bows and crossbows may only have a draw strength of 30 lbs.
  • Bows and crossbows should be thematically appropriate. No compound bows or tactical crossbows.

Arrows and Bolts

  • Arrows and crossbow bolts cannot be made of metal, wood, or graphite. 
  • Arrowheads cannot be homemade.
  • Arrows and bolts should be inspected by the player after every time they are fired, and cleaned of dirt or debris before being fired again.

Firearms

  • Firearms may fire a single foam dart, ball, bullet, or round per trigger pull.
  • Firearm props will need to be fired by a designated staff member to determine speed of projectiles and relative force of a strike.
  • All firearm props must have a bright orange tip of no less than 1 inch.
  • Firearms may fire foam darts, balls, bullets, or rounds at a maximum of 100 FPS to be considered “safe” to use.
  • Heavy Firearms must be tagged with a red ribbon to indicate their weapon category.
  • Heavy Firearms must be significantly bulky in appearance.

Packets

  • Packets must contain at least one tablespoon of material and have a diameter of larger than 1 inch.
  • Packets should contain bird seed without large pieces.
  • Packets may be of any color but should be easily found in the wild.
  • Coreless foam representations may be used in place of packets, at the discretion of staff.
  • Packets must have your player number written on them.